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How a Guild Can Encourage Enchantment

Published by Brunold on Mi, 03/02/2016 - 21:19 in
My Pandaren Monk in Winterspring, a curve in the road between some snowy hills. What's hidden at its end?

I put many hours into this blog post, mostly because there's a lot I need to say about guilds. Before I settled on this one, there were many attempts, all exploring different aspects of the topic. But then, a few days ago, Marathal wrote about how WoW got us enchanted and about a desire for exploration, and that's when I knew where I want to start.

Befriender of Beasts or Master of Wilds?

Some beast masters have some issues with how Beast Mastery turned out to work in the Legion Alpha. AlternativeChat currently tries to maintain the stance that it's Blizzard's task to set up class fantasies and in the end we have to adapt to that. There's a lot of truth to that and at least some of us need to get out of their comfort zone more often.

The Day I Scrapped Everything

Published by Brunold on Di, 02/16/2016 - 15:36 in
An absolutely beautiful, energetic screenshot of my engineer working in Stormshield

Okay, so I had plans, detailed, indepths plans for talking about guilds today, because they're important, more important than you might expect. But then, somewhere between midnight and now I chose to delay those plans, hence the title. Instead I'll be talking atmosphere (most likely again, if you ever talked to me).

The Case of the 100 Gold Talent Switch

Published by Brunold on Do, 02/11/2016 - 17:20 in
Your daily reminder that dark nights are important, Stormwind by night

Currently in the Alpha, there is a price tag to switching talent specialisations. For now, it is set at 100 gold per switch (i. e. in my case for switching from fire to arcane or frost, and not back to fire). As always, people whine and they complain. Where do I stand on that topic?

The Influence of Blogging

Published by Brunold on Di, 02/09/2016 - 15:41 in

AlternativeChat's celebrating seven years of blogging this month, and while I suck at taking screenshots (of moments that I deem to be of any emotional significance at least), there's something I want to contribute and that's this blog post.

Warlords of Draenor – The Good Stuff

A shot of my Death Knight's garrison, in the center left a street light illuminating the way

I am a very gloomy person. Whenever possible, I create a dystopian scenario. In my opinion, far too many people see the world through rose-tinted glasses and therefore actually simply are blind to the suffering others have to endure. But – as the title indicates – today I want to look at the good stuff, which has to be maintained and built upon for improvement. Granted, I'm talking small-scale goodness here but you have to start somewhere and somebody cares about this game, which is all that counts for now.

Burning Legions and Evolving Guilds

Published by Brunold on Do, 12/31/2015 - 18:56 in
A screenshot of Grom Hellscream's monument in Ashenvale, a fierce blue demon in the foreground, and Brunold, my  gnome mage to the monument's left

If you're looking for a review of 2015 in terms of WoW, you should probably read this. I do things my way and for this article that means looking forward to 2016 in the former half of this article and then roughly commenting on 2015 in the latter one.

A Quick Look at Current Concerns

Published by Brunold on So, 11/08/2015 - 11:12 in

Zones that can be done in any different order are not developed to counter the feeling of a disjoint game, which apparently isn't something many people care about anyway. But I do and that's simply because it's the way entertainment worked for thousands of years. We want to dive into worlds, no matter whether it's the mythical world of Odysseus, the legendary kingdom of Arthur or a world of crime investigated by Sherlock Holmes. For the same time-span, of course, there are those who criticise people for wanting to tell a story.

The Current State of Raiding

Published by Brunold on Fr, 07/10/2015 - 21:51 in

In her latest Qtalk, Qelric claimed that raiding and questing were in good shape right now. On the other hand, Marathal wrote something that's closer to my perception of raiding. He didn't go as far as to stop killing world bosses and raiding, but he isn't enjoying it as much as he used to. On this topic, I want to elaborate today.

What content?

Published by Brunold on Sa, 06/13/2015 - 11:26 in

The notion of “open world“ doesn't seem to be clearly defined. The lack of a clear definition matters in this case. “Open world“ is often treated as synonymous to “sandbox style“. Sandbox style games are games in which the player influences her virtual surroundings, either by playing an avatar, whose actions alter said world, or directly, which is the case with the Sims-franchise or games that offer world editors. Sandbox style games then get contrasted with theme park games which offer a mostly static world. Both kinds of games can be open world games.

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