Leading Dispersion

Published by Brunold on Mi, 01/25/2017 - 01:08 in
Screenshot of our guild's mount parade during Winter's Veil celebration

Tomorrow I'll hopefully talk about the Call of the Scarab for a bit. Given the amount of people who didn't give a shit about the event, my voice apparently would contribute to an understanding of the diverse interests at play in World of Warcraft. But today's all about leadership, kicked off by Alt's blog post, and in a way a contribution to the series of blog posts about guilds I always wanted to continue.

In times where everyone wants to be a leader, you can't escape the question "why me?", if for some reason that burden fell to you. As an aspiring guild master you might even look at all the other guilds and guild masters out there and ask that question yourself. And if not maybe you shouldn't be a guild master because this question is the starting point for making your guild stand out and have a place of their own.

Being critical of top down hierarchy only gets you so far since in the end that's how guild hierarchies in this game are designed. Eventually someone has to fill the position of guild master or else your guild won't even get founded. In the past I preferred a lose guild-political meaning for that position with as much shared responsibility as possible. I thought that shouldn't be difficult since it's a game and we all are united in passion for it, and I still wish that's the way it was. I still believe to be motivated and guided by that vision although a vision is all it is.

What's changed is that now more than ever I do understand that there's no place in this game with a sign that says "reserved for Brunold". So I have to find a place for myself and that place is my guild. Therefore my reply to the question "why me?" is that someone needs to offer a place for me. And I don't joke in saying that no guild on the server I am on makes me feel welcome. But there's also a historical component to it. At first being a guild master was just something I accepted with a grain of reluctance because at that time nobody else stepped up to take that responsibility. If I recall correctly, people, the core of the guild, were quite happy with me taking that position. Since most of them are gone now I guess I didn't live up to their expectations. Since then I always felt some sort of obligation to offer a guild to the people who're in it, no matter how passive it was at times.

As far as I understand my role, I'm offering a concept for a guild people can choose to buy into. If everyone tries to lead on the other hand, whatever project you undertake or any attempt at collaboration gets pulled into too many different directions at once. The project itself gets dropped or dissolves because leading is seen as more important than getting anything done at all. Leading nothingness is seen as worthier than helping someone to have an impact, to make something that matters to them. Making a quick buck becomes the main motivation over helping people to get something they might almost desperately want to get.

In the case of that dragon toy (which I really like) people will think it was all about getting to be the head while infact it's just about getting to see that damn dragon in action, for which someone has to be the head, the middle, and the tail. Few people seem to be interested in dragons these days, only ever in their heads.